Theme Issue on Designing Collaborative Interactive Spaces

in the Journal of Personal and Ubiquitous Computing

Theme issue on designing collaborative interactive spaces – Editorial
Hans-Christian Jetter, Raimund Dachselt and Harald Reiterer

Blended Interaction: understanding natural human–computer interaction in post-WIMP interactive spaces
Hans-Christian Jetter, Harald Reiterer and Florian Geyer

Trains of thought on the tabletop: visualizing association of ideas improves creativity
Amandine Afonso Jaco, Stéphanie Buisine, Jessy Barré, Améziane Aoussat and Frédéric Vernier

VisPorter: facilitating information sharing for collaborative sensemaking on multiple displays
Haeyong Chung, Chris North, Jessica Zeitz Self, Sharon Chu and Francis Quek

Collaborative creativity: The Music Room
Fabio Morreale, Antonella De Angeli, Raul Masu, Paolo Rota and Nicola Conci

Real-time collaboration through web applications: an introduction to the Toolkit for Web-based Interactive Collaborative Environments (TWICE)
Oliver Schmid, Agnes Lisowska Masson and Béat Hirsbrunner

Tangible displays for the masses: spatial interaction with handheld displays by using consumer depth cameras
Martin Spindler, Wolfgang Büschel, Charlotte Winkler and Raimund Dachselt

AWE: an animated work environment for working with physical and digital tools and artifacts
Henrique Houayek, Keith Evan Green, Leo Gugerty, Ian D. Walker and James Witte

Call for Papers for this Theme Issue


‘Interactive spaces’ are physical environments or rooms for co-located collaborative work that are augmented with ubiquitous computing technology. Their purpose is to enable a computer-supported collaboration between multiple users based on a seamless use of different devices for natural post-‘Windows-Icons-Menu-Pointer’ interaction, e.g., multi-display environments, multi-touch walls, interactive tabletops, tablet PCs, tangible user interfaces, or digital pen & paper. These environments can serve to support or augment group activities such as presentation, discussion, brainstorming, sketching, drafting, or sensemaking.

While the original vision of interactive spaces can be traced back to the 1990s and 2000s, recent advances in commercially available hardware and software (e.g., multi-touch tabletops, ubiquitous smartphones and tablets, or pico projectors & depth cameras for gestural and ‘touch anywhere’ interaction) now allow to realize and evaluate formerly impossible designs and visions. This new generation of interactive spaces with natural user interfaces is of particular relevance in knowledge-intensive and collaborative domains, among them e-Creativity, e-Science, and e-Learning.

The goal of this theme issue is to report on the current state of research on interactive spaces for co-located collaboration. This includes the underlying design, concepts and technologies as well as promising fields of application. This special issue will accept original research papers from HCI, Information Visualization, CSCW, e-Science, and CSCL. This multi-disciplinary perspective is intended to provide an overview of the field beyond the typical boundaries of disciplines.

Topics of interest include (but are not limited to):

  • Understanding users’ natural collaboration in rooms.
  • Conceptual frameworks for natural user collaboration, learning, and interaction.
  • Design frameworks and theories for blending digital and physical objects and spaces.
  • Novel designs of interaction techniques, visualizations, smart furniture, or devices for natural collaboration in interactive spaces.
  • Tangible and gestural interaction.
  • Enabling technologies for natural interaction in interactive spaces ranging from software frameworks to computer vision and new sensor technology.
  • New observation and evaluation approaches for interactive spaces (e.g. longitudinal evaluation).
  • Issues of ownership and privacy in interactive spaces.
  • Systems, best-practice examples, and lessons learned from real-world applications.

The theme issue is linked to the DCIS 2012 workshop on Designing Collaborative Interactive Spaces for e-Creativity, e-Science, and e-Learning held at AVI 2012 (http://hci2.uni-konstanz.de/dcis). Whereas extended versions of presented papers are welcome, the call is also open to high-quality, original articles.


Important dates:

Full manuscript due: 14.12.2012 Jan 14, 2013 (Extended Deadline)

Acceptance notification: 01.02.2013 Mar 4, 2013 Apr 24, 2013 June 9, 2013

Final manuscript due: 01.03.2013 Apr 1, 2013 May 31, 2013 July 7, 2013

Publication date: autumn 2013 (tentative)


Submission guidelines:

Submissions should be prepared according to the author instructions available at the journal homepage, http://www.springer.com/computer/hci/journal/779. Manuscripts must be submitted as a PDF to ed.znatsnok-inu.fninull@cup_snoissimbus. Information about the manuscript (title, full list of authors, corresponding author’s contact, abstract, and keywords) must be included in the submission email. Submissions will be peer-reviewed by at least two international reviewers. Submissions should be no more than 8000 words in length.

Guest editors:

Hans-Christian Jetter
Human-Computer Interaction Group,
University of Konstanz, Germany



Harald Reiterer
Human-Computer Interaction Group,
University of Konstanz, Germany



Raimund Dachselt
Technische Universität Dresden, Germany



Information about Journal of Personal and Ubiquitous Computing:

- Editor-in-Chief: Peter Thomas

- Journal web site: http://www.springer.com/computer/hci/journal/779

- Facebook web site: http://www.facebook.com/personalubicomp